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PROBLEM TO BE SOLVED : To present game information similar to present game information effectively to a player.
SOLUTION : If similar history information exists plurally in history information which is a display object by a display unit 3, the plurality of similar history information is treated as an identification display object. Hereby, since output frequency of a near history becomes acquirable, after acquiring whether information has a frequent game tendency or a rare game tendency, a trend of a game situation thereafter can be predicted.
SELECTED DRAWING : Figure 1
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