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GAME MACHINE

2025-06-20 01:543460下载
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PROBLEM TO BE SOLVED : To equalize privileges which a player acquires by making the establishment of a winning combination difficult in subsequent games when an AT game state over a long time is established in past games. SOLUTION : The game machine such as a Pachislot machine has a notifying means (a liquid crystal display device 5, etc.) which reports to the player information about an internal winning combination decided by an internal lottery after the operation of game start is carried out, an information history storing means (a sub-RMA63) which stores a reported history (a rare AT generation flag, etc.), an information determination means (a sub-CPU 61) which decides whether to perform information or not (whether to add to an AT period counter or not) according to the reported history (a rare AT generation flag, etc.), and a history elimination means (the sub-CPU 61) which eliminates the history stored in the information history storing means (the sub-RMA63) when the supply of electric power to the game machine is intercepted, when the supply of the electric power to the game machine is started, or when the initialization operation of history of information is performed. COPYRIGHT : (C)2010, JPO&INPIT


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