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PROBLEM TO BE SOLVED : To prevent a rare chance from being missed in a Pachinko machine, with which a privilege is applied correspondingly to digital displayed picture patterns. SOLUTION : Each time a start prize is won, the first random number of a value zone from 1 to 400 and the second random number of a value zone from 1 to 16 are generated by a random number generating means and four sets are stored in a holding means at a maximum. When the held first random number is 1, the same digit of the second random number is displayed on a display device 6 and a probability is increased. When the set of the first random number of 1 and the second random number of any one of 4, 7, 12 and 16 exists in the four sets of random numbers, the parts of announce lamps 13a and 13b corresponding to the second random number are turned on. Therefore, at a time point, when the random number to become the object of turning-on is held, a player can know the increase of the probability of the Pachinko machine and can perform suitable dealing such as replenishing held balls or aiming at a win after defeat with a little balls. Besides, when no announcement is performed, the player can have a break, or the like, at ease.